5 ways the UX of your toolset improves the quality of your games
New features in tools are neat, especially if you can make them yourself, but without good UX you and your team are still be limited in what they can accomplish. How can you improve the UX of your own tools? And what kind of UX improvements can you ask of tool developers, whose tools you buy to create your games?
So lets walk through some examples! Such as:
1. The power of asking why, why, why, why, why.
2. The critical flaw of asset browsers
3. The power of spatial documentation
4. The interconnected nature of narrative tools
5. The key UX differences between Unity and Unreal
#IndieGameusiness #UX #GameUX
You May Also Like

The People's Car
Ryan Beilman

Les journaux, ICI Loire Océan
ICI Loire Océan

Longbox Crusade
Longbox Crusade

PausaGeek
PausaGeek

The Glass Cannon Podcast
The Glass Cannon Podcast

Jean & Mike Do The New York Times Crossword
MP
詭哭郎嚎
郎祖筠 & FMTaiwan製作團隊

Gun Talk
Gun Talk Media

Clownfish TV Podcasts
Clownfish Studios / WebReef Media

Grand Theft World on Odysee
Grand Theft World
Community discussion