From the archive: No cults, no politics, no ghouls: how China censors the video game world
We are raiding the Guardian long read archives to bring you some classic pieces from years past, with new introductions from the authors. This week, from 2021: China’s video game market is the world’s biggest. International developers want in on it – but its rules on what is acceptable are growing increasingly harsh. Is it worth the compromise? By Oliver Holmes. Read by Jordan Erica Webber. Help support our independent journalism at theguardian.com/longreadpod
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