Seeing the real world inside a virtual one
On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one. Further reading: It’s time to build the cockpit of your dreams Microsoft Flight Simulator’s most-needed feature is co-op My first kill as a Star Citizen If Microsoft Flight Simulator has you craving air combat, try this flight sim next Email us at [email protected] or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices
You May Also Like

The Good Tech Companies
HackerNoon

AI Fire Daily
AIFire.co

Al otro lado del micrófono
Jorge Marín Nieto - Editor de podcast en EOVE Productora

Trench Tech
Cyrille Chaudoit & Mick Levy

Atareao con Linux
atareao

Theo - t3․gg
Theo - t3․gg

Mark Tilbury
Mark Tilbury Fan

TBPN
John Coogan & Jordi Hays

Freak Show
Metaebene Personal Media - Tim Pritlove

Macworld Podcast
Foundry
Community discussion