Hell is Us Interview - Creating Language to Envision Something New
We chat with Creative Director Jonathan Jacques-Belletête about his transition from Eidos Montreal to Rogue Factor, and the creative decisions behind not just Hell is Us, but how they're rethinking better ways to work on video games. Also be sure to check out our hands-on preview for Hell is Us:https://www.youtube.com/watch?v=3T58VnYMkg0 Learn more about your ad choices. Visit podcastchoices.com/adchoices
You May Also Like

De Nationale Autoshow | BNR
BNR Nieuwsradio

The People's Car
Ryan Beilman

Les journaux, ICI Loire Océan
ICI Loire Océan

Get Played
Headgum

Ruff Talk VR
Ruff Talk VR

Longbox Crusade
Longbox Crusade

PausaGeek
PausaGeek

The Glass Cannon Podcast
The Glass Cannon Podcast

Jean & Mike Do The New York Times Crossword
MP
詭哭郎嚎
郎祖筠 & FMTaiwan製作團隊
Community discussion