Interview extra: Mattia Traverso
In this interview special, Ryan talks to Mattia Traverso about the 2016 Kinect oddity FRU, on which he is one of the designers. They chat about finding inspiration for games, developing for unique hardware, and balancing multi-modal challenges. Mattia also gives a detailed history of developing a Kinect game at a time when Microsoft was just about ready to pull the plug on the peripheral. They dive deep to get to the bottom of what makes FRU such a special and effective game. Edited by Ryan Hamann Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
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