How I Optimized a 3D Anatomy Atlas With 2.9 Million Triangles
This story was originally published on HackerNoon at: https://hackernoon.com/how-i-optimized-a-3d-anatomy-atlas-with-29-million-triangles.
How I stopped a 2.9-million-triangle 3D anatomy app from freezing the browser: parallel shader compiles, off-thread textures and a persistent canvas.
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