Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial #playstation #godofwarragnarok #ghostoftsushima TIMESTAMPS 00:00 - Intro 01:49 - How Sonia Got Into The Video Game Industry 03:19 - What Does A Music Designer Do 05:56 - How Sonia Approaches Mixing 100+ Stems 06:55 - Blending Music & Sound Design/Composers Involvement 10:09 - What Is Playstation Studios Creative Arts 13:32 - How The Interactive Systems Work 15:27 - Scenes Sonia Enjoys The Most/Implementation 17:50 - Making Sure Music Doesnt Hit The Same Frequencies As Sound Effects 18:57 - Dealing With Work Being Chucked Out 20:10 - Ear Fatigue 22:18 - How Covid Changed Creative Arts Work Situation 26:13 - Sonia’s Favourite Game She Worked On 27:05 - Where Sonia Wants To Go With Her Career 28:20 - Evolution Of The Interactive Systems 30:36 - Writers Block 32:17 - Q+A Game To Win Prizes/ 33:25 - Q+A - Do Sony’s First Parties Pay For Creative Arts To Work With 34:00 - Q+A - Adapting To Working With Studios In Different Timezones 35:00 - Q+A - Game Designers Working With The Audio Team? 37:22 - Q+A - Procedurally Generated Music 37:50 - Q+A - Non Sony Game Music Sonia Likes 38:30 - Q+A - Working With Other Music Designers Outside Sony 40:20 - Q+A - Avoiding Mud & Clutter 42:00 - Q+A - Favourite Film Scores 42:20 - Q+A - 3D Audio 43:20 - Q+A -Sneaking In Musical Cues 44:20 - Q+A - DAW That Is Used 45:00 - Q+A - Advice For Upcoming Music Designers 45:45 - Q+A - Being Brought On Too Late With Music 47:40 - Q+A - Most Valuable Skills Required For Music 48:55 - Q+A - Using Different Speaker Systems For Mixing 49:57 - Q+A - Involvement In On Streaming Platforms For Soundtracks 51:11 - Q+A - What Instruments Sonia Plays 52:20 - Q+A - Being A Female In Game Development 53:22 - Q+A - Making Something Melodic 54:46 - Prizes For Questions/Outro