#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..
Episode Ep 215 1 hr 5 min

#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..

From Kiwi Talkz Kiwi

Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT

#uncharted4 #uncharted #uncharted3

TWITTER - @r1c00

WEBSITE - https://www.emptyvessel.io/

TIMESTAMPS

00:00 - Intro

00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System

03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired

08:10 - Rico Had No Idea How Prestigious Naughty Dog Was When He Got Hired

08:47 - Being Interviewed At Naughty Dog

09:58 - Working On Uncharted 4

12:15 - Assets On Uncharted 4 Werent Carried Over From Uncharted 3/Mocap

14:00 - The Benefits Of Mocap

17:13 - You Could Shoot Mocap As Much As You Wanted At Naughty Dog

20:00 - Naughty Dog’s Flat Structure

22:50 - Intergalactic

25:10 - Crunch On Uncharted 4

28:43 - Staying Healthy While Doing Crunch

31:11 - Commuting Time In L.A.

33:05 - Why Rico Left Naughty Dog/Naughty Dog Pay

36:46 - Culture Of Bioware/Incorporating ND Culture Into Bioware

38:10 - Emptyvessel/Meeting Emanuel Palilic/AAA Isn’t Safe For Devs Now

42:20 - Destructible Terrain In DEFECT/Optimisation

44:45 - Single Player Will Be In DEFECT As Well

46:43 - Mick Gordon

47:43 - Q+A - How Naughty Dog Pull Off Animations Ahead Of It’s Time

50:15 - Naughty Dog’s Engine

52:10 - Q+A - Biggest Challenge In Animating Nathan Drake

54:00 - Working With Programmers

57:12 - Q+A - What Challenge Kept You Up At Night

59:59 - Institutional Knowledge/Microsoft Layoffs

1:01:26 - Working With Bruce Straley

1:02:50 - Where To Follow Rico Flores/Follow DEFECT

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