#172 - Dredge Developer Interview With Joel Mason
Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames
#dredge #gaming
SOCIAL MEDIA
FACEBOOK - https://www.facebook.com/blacksaltgames/
INSTAGRAM - @blacksaltgames
YOUTUBE - @blacksaltgames
TWITTER - @blacksaltgames
TWITTER JOEL MASON - @bsg_joel
TIMESTAMPS
00:00 - Intro
00:37 - How The Concept Of Dredge Came About
03:10 - The Artstyle Of Dredge
04:56 - Most Difficult Things To Implement
07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In Check
08:50 - Comparisons To Resident Evil 4 With The Inventory/Influences
10:45 - How The Panic Eye/Sanity Meter Came About/Time
13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware Limitations
15:32 - How They Came Up With The Biomes/Cut Jungle Level
18:55 - Feature Creep
20:52 - Being Nervous About The Reception After Release
22:19 - Dredge Film Adaptation
25:47 - Evolution Of The Fishing Mechanic
28:31 - The Endings Of Dredge**MINOR SPOILERS**
31:30 - Evolution Of The Story
32:50 - The Leviathan
35:44 - Development Of The Iron Rig DLC
39:05 - Next Stages Of Dredge/Team Size
41:50 - Being Out Of Your Depth/Team Effort
43:30 - Joel Is Tired Of Working On Dredge
44:45 - Expectations On Their Next Game
46:54 - Where To Follow Joel & Dredge Social Media
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