#129 - Joe Houston Interview (Bluepoint Games, SOTC, Titanfall, Uncharted, Localisation, Coding etc.)
Joe Houston is a programmer/engineer who is most well known for his tenure at Bluepoint Games working on games such as Shadow Of The Colossus, Titanfall, Uncharted, Demon Souls etc.
#bluepointgames #shadowofthecolossus #uncharted
SOCIAL MEDIA
TWITTER - @pandamittens
TIMESTAMPS
00:00 - Intro
00:00 - Joe Hasn’t Been To Houston Despite His Surname
01:20 - Bluepoint Games Like Hard Problems
03:13 - Memory Stomp Bug On Titanfall
04:50 - Code Drops On Titanfall/Co-Development With Respawn Titanfall
06:40 - Optimisation Problems With Titanfall
09:10 - Bluepoint Games Reputation, Professionalism & Transparency
11:40 - Bluepoint Engine
12:20 - Extracting Data From Older Games/Process Of Making Remakes
14:14 - Joe’s Skillset/Workflow & Bug Tracking For SOTC
17:25 - Parity Issues Were A Problem On SOTC/Japanese Source Code
20:40 - Japanese Source Code Issues That Ended Up Accumulating Over Time
22:17 - Joe Knows Basic Japanese/Localization
23:30 - Maintaining Culture In Localisation/Arabic Compared To English
27:00 - The Problems With The Original SOTC/Dishonored Being Compared To Thief
30:40 - Modernising Uncharted 1 For PS4
34:40 - Getting Uncharted Collection To Maintain 60FPS
36:40 - Working On Uncharted Games Simultaneously/Bluepoints QA
37:45 - Uncharted 2 Was The Starting Point For Development Of The Collection/Keeping Bugs
40:20 - Remakes & Remasters Vs Original IP
42:17 - Playing Uncharted 3 To Prepare For Development On The Remake
43:25 - Joe Never Played SOTC Until He Started Developing The Remake/Studying SOTC
45:33 - How Japanese Coders Operate/Birds In SOTC
47:00 - Working With Andy O’Neil
49:03 - Bluepoint Games Motto”Working Smarter,Not Harder”/Avoiding Crunch
51:07 - Bluepoint Is A Great Studio For Engineers
51:58 - Pros & Cons Of Bluepoint Games
53:45 - Breaking Into The Game Industry/Artistry/Flexing His Other Skillset/Working At Discord
56:49 - Where To Follow Joe Houston
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