Production First Aid: Getting Projects Back on Track
When game projects start slipping with missed milestones, scope creep, and fading morale, how do you get things back on track? This session presents a production first aid kit with tools to diagnose problems, triage scope, rebuild schedules, and communicate changes clearly to your teams.
Key takeaways: Spot early warning signs, apply a lightweight triage framework, and stabilize delivery without burning out your team.
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