How to Start an Indie Game Studio the Right Way | Rob Carroll, Roll Craft
In this episode of IndieGameBusiness, we’re joined by Rob Carroll, CEO of Roll Craft, to break down what it really takes to start an indie game studio from the ground up.
Rob walks through the key decisions founders need to make early, including choosing the right company structure, deciding whether to go solo or bring on co-founders, and where to form your company. He also shares the story behind starting Roll Craft and the thought process that guided its formation.
We’ll dive into fundraising, including why Roll Craft chose WeFunder over traditional venture capital, and what indie teams should consider when raising money. Rob also emphasizes the importance of having a clear plan to get to market, outlining the major milestones developers need to hit to successfully launch their game.
If you’re thinking about starting your own studio or want to avoid common early mistakes, this episode delivers practical, real world advice.
Follow Rob Carroll and Roll Craft:
LinkedIn: https://www.linkedin.com/in/rcarroll23/
Facebook: https://www.facebook.com/rollcraft.games
Instagram: https://www.instagram.com/rollcraft_adventure/
#IndieGameBusiness #IndieDev #GameStudio #GameBusiness #RollCraft
You May Also Like

Radio Wave
Český rozhlas

Les journaux, ICI Loire Océan
ICI Loire Océan

Shojo & Tell: A Manga Podcast
Ashley McDonnell

Defining Duke: An Xbox Podcast
Last Stand Media & Studio71

Unnamed Automotive Podcast
Unnamed Automotive Podcast

和田昌之と尾崎由香と世界のWADAX Radio
TOKYO FM

Retrotopia: Another Video Game Podcast
Alan, Brian, and Sam

Better Lawns and Gardens
Teresa Watkins

Ron Ananian The Car Doctor
iHeartPodcasts and Ron Ananian The Car Doctor

RPG Site - Tetracast
RPG Site Staff
Community discussion