HPR4750: Playing Civilization VI Part 2
Episode

HPR4750: Playing Civilization VI Part 2

Civilization VI brought in one new Victory type, Religious, and made modifications to the other familiar types. So in thie episode we do a survey of different ways you can win this game. Playing Civilization VI, Part 2 Victory Types Another area with some changes from previous versions is Victory Types. Of course, some things stay the same. You can always win by building a big military and going on a rampage and wiping out all opposition. This never changes, and it can be a lot of fun. But the existing Victory types have received some modifications, and one brand new one, Religious victory, has been added. In this discussion I will assume you are at least up to the Gathering Storm expansion, since that has the latest Victory rules. Science Victory This is still basedon getting out to the stars, but the details have changed, Up to Civ V it was based on building or launching a spaceship, with Building being the major part of it. But in Civ 6 it is more based on achieving certain projects before anyone else. It all starts with researching Rocketry, then building a Spaceport, and then completing the Launch Earth Satellite project. But that is only Phase 1. You then need to research Satellites. And you might wonder why that isn’t necessary to research before you do the Launch Earth Satellite project. Well, the answer is they did it this way, so deal with it. Think of it as the difference between simply achieving a launch, like Sputnik, and developing the advanced satellite technologies like Remote Sensing, Communications, GPS, etc. In any case, once you have researched Satellites, you can do the Launch Moon Landing project. Then you research Nanotechnology, which lets you complete the Launch Mars Colony project. From there you research Smart Materials, and that lets you finish the Exoplanet Expedition project. This expedition then needs to travel 50 light years, and normally it travels one light year per turn, so you would need to wait 50 turns to win. Meanwhile, any other player could win while you are waiting. But you can speed up your expedition by building Laser facilities, some in orbit, others on Earth. While you obviously need to do a lot of research to get to these technologies, you also need a lot of Production to build the projects. So make sure you have a high production city and place your Spaceport there for maximum benefit. And make sure your enemies cannot take out your Spaceport. Culture Victory Although it is called a Culture victory, it is more technically a Tourism victory in terms of the mechanics. This is a fun Victory type to go after. What you want to do is make all of your cultural offerings so compelling that your own people would stay home rather than travel abroad, and so that you attract tourists from other players. Keeping your tourists home is your defense against other players, and attracting their tourists is your offense. If your number of tourists attracted from other players exceeds any other player’s domestic tourists, you become culturally dominant over them. And when you are culturally dominant over all other players you win a Culture victory. So how do you do this? Mainly by focusing on things tourists like to visit. This can be great works of Art, Writing, and Music, but it can also be things like National Parks and Seaside Resorts. And there are Policy cards that can increase your Tourism. Domination This should be simple, just build a lot military units and start laying waste, right? Well, of course isn’t that simple. While you are doing this you don’t want your future victims to gang up on you. The basic criterion for a Domination victory is that you control all of the original capitals of the original players, whether or not they are still in the game. Original capitals cannot be destroyed or plundered, but they can be captured. Now, capturing someone’s

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