91: Playing "bad guys," shortening games, returning to conventions? (guest: Brotherwise Games)
Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.
We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?
Topics from this episode:
- Johnny (guest): How games end (11:18)
- Christina (host): Playing as the "bad guy" (26:57)
- Shoe (producer): Return to conventions (41:25)
You May Also Like

Gardening Simplified
Newsradio WOOD 1300 and 106.9 FM (WOOD-AM)
Gardeners' Corner
BBC Radio Ulster

The ASMR Podcast
solgoodmedia.com

Longbox Crusade
Longbox Crusade
Red Ice TV on Odysee
Red Ice TV

The Glass Cannon Podcast
The Glass Cannon Podcast

Cloudbase Mayhem Podcast
Gavin McClurg

BBC Gardeners’ World Magazine Podcast
Immediate Media

TOPT
TOPT Podcast

Game Scoop!
IGN & Geek Media
Community discussion