41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?
Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.
Here's a full list of games discussed on the show:
Intro
- Century
- Metal Gear Solid
- Foundations of Rome
Christina's topic: What are your top board games that help you escape?
- Tokaido
- Namiji
- Tales of Arabian Nights
- Hive Mind
- King of Tokyo
- Mansions of Madness
- Robinson Crusoe: Adventures on the Cursed Island
- Dead of Winter
- Above & Below
- Near & Far
- Mice & Mystics
- Aftermath
- Forgotten Waters
- Suburbia
Emerson's topic: How important is it for a game to have something innovative?
- The Mind
- Dead Man's Cabal
- In the Hall of the Mountain King
- The Castles of Burgundy
- Lost Cities
- Codenames
- Paladins of the West Kingdom
- Architects of the West Kingdom
Nick's topic: Asynchronous digital games
- The Castles of Burgundy
- Lost Cities
- Carcassonne
- Patchwork
- Ticket to Ride
- Tokaido
- Ascension
- Shards of Infinity
- Lords of Waterdeep
- Kingsburg
Shoe's topic: How does shelter-in-place impact game design work?
- Infiltrator
Final thoughts
- Just One
- Rising Sun
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