176: Making board games is harder than making video games (guest: Tim Schafer, Double Fine)
Legendary video game designer Tim Schafer of Double Fine (Psychonauts, Broken Age, and most recently, Kiln) has been one of our board game buddies for years now. So we took advantage of that relationship and put Tim on the show, filmed right in Double Fine's studio. As our guest, he gets to pick the topic, and he had several good ideas. We steered him toward our favorite, though: Why making board games is harder than making video games. He's been successful for one of those -- not so much in the other. So he'll be speaking from experience here. Chapters: Going Analog's Game Pick: Postcards. Tim's Game Pick: Cave Evil. Tim's topic: Why making board games is harder than making video games. Learn more about your ad choices. Visit megaphone.fm/adchoices
You May Also Like

Game Scoop!
IGN & Geek Media

The Common Sense Practical Prepper
Keith Vincent

Trash Taste Podcast
Trash Taste Podcast

Kinda Funny Games Daily: Video Games News Podcast
Kinda Funny

Clownfish TV Podcasts
Clownfish Studios / WebReef Media

IndieGameBusiness®
Jay Powell

Mountain Gardener with Ken & Lisa
Ken Lain

Game Mess Mornings
Giant Bomb

Snake & Banter
Last Free Nation

Summon Sign: A Gaming Conversation
Last Stand Media & Studio71
Community discussion