13: Steve Nix (Gen7) discusses his worldbuilding and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos
Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies
Games we mentioned:
Shoe's topic
Gen7
Steve's topic
Dead of Winter
Gloomhaven
Pandemic
Arkham Horror
Robinson Crusoe
Forbidden Island
Forbidden Desert
Forbidden Sky
Tokaido
Nyctophobia
Letters from White Chapel
Fury of Dracula
Escape from the Aliens in Outer Space
Christina's topic
Agricola
Caverna
Lords of Waterdeep
Voyages of Marco Polo
Teotihuacan
Bora Bora
Alien Frontiers
Kingsburg
Cosmic Run Regeneration
Architects of the West Kingdom
Lords of Vegas
Castles of Burgundy
Mike's topic
Harry Potter: Hogwarts Battle
Yedo
Dixit
Mysterium
Android: Netrunner
Star Wars Destiny
Wrap-up
Urban Tribes
Shards of Infinitiy
Ascension
Kashgar: Merchants of the Silk Road
Hollywood Golden Age
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