DF Direct Weekly #54: The Witcher 4 on UE5, PS5 Getting VRR, FSR 2.0/XeSS Reaction
This is the news! John, Rich and Alex take to the mics to discuss the end of CDPR's REDengine, image reconstruction via FSR 2.0 and XeSS, plus the long awaited confirmation of VRR (variable refresh rate) support coming to PlayStation 5. In short, there's a lot of 'hullaballoo' to sift through this week.
00:00:00 Introductions
00:00:36 News 01: CD Project RED announces UE5 powered Witcher game
00:18:26 News 02: VRR is coming to PS5
00:28:19 News 03: AMD's FSR 2.0 presentation at GDC
00:33:34 DF Supporter Q: Do you think FSR 2.0 could be used on console as they are AMD powered?
00:45:36 News 04: Unity releases new "Enemies" real time cinematic showcase
00:52:54 News 05: Zelda Ocarina of Time has been decompiled and released publicly
00:56:56 News 06: Nintendo Switch gets "Groups" folder support
00:59:03 DF Supporter Q: Would you still play new PC releases if you didn't review them for a living?
01:03:21 DF Supporter Q: What type of video or content do you dream of making?
01:12:27 DF Supporter Q: Does it make sense for Nintendo to target 4k on the next Switch even with reconstruction?
01:18:03 DF Supporter Q: Can AMD and Nvidia do something to fix the shader compilation issues on PC?
01:22:46 DF Supporter Q: Will you review GTA 5 when it releases on Playstation 6 and Xbox Series XL?
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