DF Direct Weekly #23: Playdate Hands-On, Is PC VR Dying, 3DFX Returning?
Somehow we managed to convince a guest to join us on DF Direct Weekly! Sam Machkovech from Ars Technica shows us around the Playdate handheld and joins in discussing the news of the week, bringing with him a 'special' bonus Q+A for Rich...
00:00:00 Introductions
00:01:55 Playdate hands-on crankin'
00:20:53 Final Fantasy Pixel Remaster impressions
00:34:59 The State of VR
00:51:26 3DFX... what?
00:57:01 Zool ReDimensioned announced
01:00:44 Sam's impressions on Flight Simulator
01:07:09 DF Retro: Super Star Wars feedback
01:10:31 SAM GETS RICH: Sam's Rootin Tootin Big America Cowboy Lightning Round of Questions
01:17:29 Supporter Q1: If a game uses normal rasterization and isn't using something like DLSS, are Nvidia's tensor cores basically sitting idle?
01:20:09 Supporter Q2: With all the other remakes of retro consoles on the market, do you see an option for DF to look into more alternative hardware going forward?
01:22:29 Supporter Q3: I've seen a tweet about how Zelda Wii U Tech Demo looks "better" than actual zelda games, can you explain the differences on a video between BoTW and this demo?
01:28:31 Supporter Q4: What one game in your opinion changed the gaming landscape the most?
01:31:01 Supporter Q5: Is it possible/probable that we could see tech like DLSS used to improve the experience of streamed video?
01:32:58 Supporter Q6: do you expect Nintendo to make any OS changes to prevent OLED burn-in or image retention?
01:39:38 End Game
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