TWIG #401: Blizzard Goes All In, Roblox Breaks Out of Its Own App and Aniimo Nails Launch Day
Gaming is back, and this week had a lot to talk about.
BlizzCon delivered the biggest slate of announcements Blizzard has had in years, but the timelines and team sizes raise real questions about what Microsoft pressure is doing to the studio. Roblox used RDC to push standalone apps, browser play and a developer wallet, and we debate whether any of it actually improves discoverability. Plus Kojima's Physint moves from PlayStation to Xbox, a heated ad revenue argument over hybrid casual, a surprise 2 million sales hit from Wardogs, and first impressions of FunPlus's Aniimo as it passes 125K CCU on Steam.
Topics Covered:
- Roblox unveils standalone apps and browser play at RDC
- Why Roblox standalone apps may struggle with UA
- BlizzCon brings Diablo V, a StarCraft shooter and three WoW SKUs
- Microsoft pressure behind Blizzard's bold timelines
- Kojima's Physint jumps from PlayStation to Xbox
- Savvy Games Group to oversee EA and PIF assets
- The ad revenue debate around hybrid casual
- WoW Forever and Blizzard's subscription strategy
- Wardogs hits 2 million sales
- Aniimo passes 125K CCU on Steam launch day
CHAPTERS:
00:00 Intro
01:42 Industry Layoffs Talk
02:59 Mishka Podcast Spotlight
06:12 Roblox Standalone Apps Debate
13:12 Blizcon
15:17 Microsoft Pressure Concerns
20:03 WoW Monetization Debate
21:50 Kojima Physint Switch
26:27 EA Merger
39:47 Warcraft Forever
43:44 War Dogs Surprise Hit
47:11 Aniimo Launch
51:31 Monetization and Wrap Up
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