WorldClaw: Agentic 3D Open-World Generation at Scale
🤗 Upvotes: 50 | cs.AI, cs.CV
Authors:
Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
Title:
WorldClaw: Agentic 3D Open-World Generation at Scale
Arxiv:
http://arxiv.org/abs/2608.05248v1
Abstract:
Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.
You May Also Like

Hillbilly Horror Stories Paranormal Podcast
Jerry Paulley

La Science, CQFD
France Culture

Forschung aktuell
Deutschlandfunk

Oncology Today with Dr Neil Love
Dr. Neil Love

Radiowissen
Bayerischer Rundfunk

La Terre au carré
France Inter

The 365 Days of Astronomy
365DaysOfAstronomy.org

Real Ghost Stories Online
Real Ghost Stories Online | Paranormal, Supernatural & Horror Radio

Trent Loos Podcast
Trent Loos

The Biotech Startups Podcast
Excedr
Community discussion