#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)
Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry.
#starfield #fallout4 #skyrim
SOCIAL MEDIA
ARTSTATON - https://www.artstation.com/vsions
INSTAGRAM - @vsions1
TWITTER - @Vsions Y
OUTUBE - @Vsions
TIMESTAMPS
00:00 - Intro
00:30 - Rivalry With Jonah Lobe At Bethesda
04:10 - Werewolf Was Almost Cut From Skyrim
08:40 - Dennis Broke Work Protocol To Get Things In Bethesda Games Resulting In Burned Bridges
12:40 - Work On NPC Eyes In Fallout 4 That Todd Rejected
17:03 - Dennis’ Thoughts On Todd Howard
20:48 - Creation Engine Has Been Rewritten Multiple Times/Misunderstanding Of Bethesda Development
24:00 - Difference Between Rockstar & Bethesda Games
26:00 - Bethesda Devs Agree With Fan Criticisms
28:48 - Modding Community
29:50 - Beauacracy Has Changed Bethesda/Staff Are Underpaid
34:30 - Fun Isn’t The Focus Of Games Anymore
37:05 - Todd Is In A Tough Position With Elder Scrolls VI Cause Of Microsoft
40:10 - No One Can Ever Replace Todd
42:00 - Q+A - What Were The Teams Feelings Towards The End Of Developing Skyrim
44:57 - Q+A - Why Heavy Gore Was Cut From Starfield
47:22 - Q+A - Which Model Changes Most From Concept Art To In Game
49:20 - Robots Age More Gracefully Than Humans
50:58 - 3D Models/Full Sentry Bot Robot Malfunctioning Story
55:20 - Fallout TV Show
57:16 - Closing Comments
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