74: Lights, Camera, Action! (3D Computer Graphics: Part I)
The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfathomable number of photons. As we developed as creatures on this planet, we gathered the ability to sense the world around us; and given the amount of information represented as photons, it is no surprise that we developed an organ for sensing photons. But because of the amount of photons that are involved, and our relatively limited computational resources, it is necessary to develop shortcuts if we want to simulate an environment in silico. So what is raytracing? How is that different from what happens in games? And what does Ptolemy have to do with 3D graphics? All of this and more on this episode of Breaking Math.
You May Also Like

Vedanta Cast
Jonas Masetti

Intelligent Design the Future
Discovery Institute

Radiowissen
Bayerischer Rundfunk

La Terre au carré
France Inter

Bir Aile Meselesi
Bir Aile Meselesi

The 365 Days of Astronomy
365DaysOfAstronomy.org

The Grave Talks | Haunted, Paranormal & Supernatural
Ghost Stores, Haunted, Paranormal & Supernatural Stories

Real Ghost Stories Online
Real Ghost Stories Online | Paranormal, Supernatural & Horror Radio

Trent Loos Podcast
Trent Loos

Science Friday
Science Friday
Community discussion