#219 - Matt Radford Speaks On Uncharted 4, Amy Hennig, Naughty Dog, Volumetric Rendering, 5th-Corner
Matt Radford was a VFX Artist on TLOU and Uncharted 4, he began research into volumetric rendering during the development of Uncharted 4 and that led to it being used in TLOU Part 2. He has now founded his own studio 5th-Corner which is also the name of his studio's upcoming game. #uncharted #uncharted4 #unrealengine WEBSITE - https://www.5th-corner.com/ X - @mradfo21 TIMESTAMPS 00:00 - Intro 00:39 - Matt Started A Hoverboard Trend At Naughty Dog 03:30 - Culture Of Naughty Dog/Crunch 06:42 - Naughty Dog’s Engine Is Bad/Litmus Test 09:30 - Should Naughty Dog Devs Migrate To Unreal Engine 11:52 - Why Matt Left Naughty Dog/Legacy Of Artists 14:00 - Ending A Relationship Due To ND/Starting A Start Up 16:00 - Naughty Dog Is A Cult 17:45 - Researching Volumetric Rendering On Uncharted 4 24:50 - Uncharted Games Have A Specific Artstyle/PS3 To PS4 Memory Increase 26:29 - The Ray Marching Technique 27:50 - Restrictions Of PS3/Freedom Of PS4/PS5 29:10 - Intergalactic 33:38 - Talent Has Moved On Which Affects Uniqueness 35:17 - Technology Has Plateaued /Working At Epic On UE5 37:20 - Technology Has Come At The Cost Of Game Design 40:12 - Matt Doesnt Play On Console Anymore Due To Steam 41:57 - GTA 6 44:25 - Matt Wants Shorter Games 45:14 - Young People Have Too Many Options For Entertainment 46:33 - Matt’s Indie Game 5th-Corner 52:30 - Running A Business When You Are Broke/Helpful Mentors 54:12 - Game Development Is More Collaborative Than Film 55:44 - Matt Is Hopeful & Scared For His Career 56:45 - Q+A - Any Regrets Working At Naughty Dog 59:06 - Resilience/Traumas Make Entrepreneurs 1:00:06 - Q+A - What Is The Most Efficient Way Of Bulding Large Environments Solo 1:01:46 - Q+A - Details Of Amy’s Uncharted 4 1:05:43 - Working With Amy Hennig 1:06:55 - Where To Follow Matt & Keep Up With 5th-Corner
