MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2 #metroidprime2 #nintendo #metroid TIMESTAMPS 00:00 - Intro 01:45 - Developing Multiplayer/Original Ideas 08:15 - Biggest Engineering Challenges In Prime 2 14:42 - Sanctuary Fortress 17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints 20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time 22:41 - Japanese Versions Were Made Easier 23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime 2/Luminoth 28:06 - Rezbit 29:55 - Dark Visor 30:50 - Why Dark Visor Wouldn’t Have The Same Problems As Thermal In A Remaster 32:12 - Favourite Boss 33:10 - Favourite Item Upgrade 35:00 - Most Memorable Music Theme 37:01 - Favourite Puzzle/Caretaker Drone 39:20 - Boost Ball As An Offensive Weapon 41:34 - Q+A - Sales Of Metroid Prime 2 42:21 - Q+A - Why Prime 2 Has Samus’ Ship From Super Metroid & Metroid II 43:20 - Q+A - Ridley Being Cut From Prime 2 44:29 - Q+A - Experience Working With Android Jones 48:12 - Q+A - Scrapped Metroid 1.5 Concept Of Rogue AI Personalities 49:59 - Concept Of Memento Film Gameplay For Prime 2 51:33 - Thoughts On Metroid Prime 4 Announcement Trailer 56:13 - Gap Between Prime 3 & 4 57:42 - Problems With Prime 2’s Ammo System 1:03:13 - Final Thoughts On Prime 2