
IndieGameBusiness®
Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.
IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers.
概要
Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.
IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers.
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エピソード25

Design Docs: The Blueprint Your Pipeline Needs
Dec 10, 2025·—
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How to Get Your Indie Game Funded and Published | Peter Kojesta, Exis Games
Nov 21, 2025·—
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How Games Bring Hope to Kids | April Stallings, Make-A-Wish International
Oct 31, 2025·—
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How Indies Can Scale with Global Development | Brad Hendricks
Oct 24, 2025·—
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You Did What?! A Game Dev Legal Bingo Experience
Oct 3, 2025·—
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You Did What?! A Game Dev Legal Bingo Experience
Oct 3, 2025·—
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Why Games as Platforms Are the Future | Alex Seropian
Oct 3, 2025·—
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The Problem with Publishing
Oct 2, 2025·—
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The Problem with Publishing
Oct 2, 2025·—
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The Adventure of Building an Indie Studio: Key Lessons from the Inside
Oct 2, 2025·—
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Surviving the Dragon's Den
Oct 1, 2025·—
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Skyrocketing Game Dev Costs! What Can We Do?
Sep 30, 2025·—
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Remote, but Unstoppable: Unlocking the Power of a Fully Distributed Studio
Sep 29, 2025·—
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Proving Your Game’s Potential: Data-Driven Paths to Publishing
Sep 28, 2025·—
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Play To Win —DLC Edition: A Legal Update to How Indie Devs Can Succeed
Sep 27, 2025·—
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Passion, Paychecks & Parenthood: Balancing Life to Make Games
Sep 26, 2025·—
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Passion, Paychecks & Parenthood: Balancing Life to Make Games
Sep 26, 2025·—
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From Kickstarter Failure to Successfully Shipping Shujinkou | Julian Rice
Sep 26, 2025·—
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Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a Game
Sep 25, 2025·—
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How to Build a Team That Gives a Sh*t (and Thrives)
Sep 24, 2025·—
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How to Bootstrap an Indie Startup
Sep 23, 2025·—
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From Hobby to Business: Embracing the Business Side of Game Development
Sep 22, 2025·—
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Current State of Crowdfunding and How to Build A Community
Sep 20, 2025·—
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10 Not So Obvious Ways to Improve Your Launch
Sep 19, 2025·—
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Why Transmedia Needs Games | Fieldman Robinson
Sep 5, 2025·—
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