Podcasty//Game Breaking Feature
Game Breaking Feature

Game Breaking Feature

O podcaście

Each episode we discuss and explore popular video game mechanics and take your comments and questions
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Episode 54: Exposition

Episode 54: Exposition

Feb 11, 2020·

Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique...

Episode 53: Escort Missions

Episode 53: Escort Missions

Nov 26, 2019·

Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more...

Episode 52: RNG

Episode 52: RNG

Nov 5, 2019·

Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG...

Episode 51: Dialogue Options

Episode 51: Dialogue Options

Sep 10, 2019·

Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are...

Episode 50:  Climbing & Parkour

Episode 50: Climbing & Parkour

Aug 15, 2019·

Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does...

Episode 49: Minor Issues 2

Episode 49: Minor Issues 2

Jul 17, 2019·

Steve and Jarrod tackle issues with some of video games’ minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who’s back and Closets: What lives in yours? We also discuss the state of the show and...

Episode 48: Detective Vision

Episode 48: Detective Vision

Jun 11, 2019·

Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we’re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the...

Episode 47: Crafting

Episode 47: Crafting

May 28, 2019·

Special Guest: Chandana Ekanayake is the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the...

Episode 46: Cutscenes

Episode 46: Cutscenes

May 14, 2019·

Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in...

Episode 45: Karma & Morality

Episode 45: Karma & Morality

Apr 30, 2019·

Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in...

Episode 44: Adaptations

Episode 44: Adaptations

Apr 2, 2019·

Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we’re talking about video games that are adapted from other IPs. How do video game licenses work? Who...

Episode 43: Health & Hit Points

Episode 43: Health & Hit Points

Mar 12, 2019·

Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over...

Episode 42: Tutorials

Episode 42: Tutorials

Feb 26, 2019·

Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game...

Episode 41: Side Quests 2

Episode 41: Side Quests 2

Feb 13, 2019·

***Producer’s Note: We had some technical issues on Steve’s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future...

Episode 40: Quality Assurance

Episode 40: Quality Assurance

Jan 29, 2019·

Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take...

Episode 39: Dailies and Weeklies

Episode 39: Dailies and Weeklies

Dec 19, 2018·

Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or...

Episode 38: Emotes

Episode 38: Emotes

Nov 27, 2018·

Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the...

Episode 37: Educational Games

Episode 37: Educational Games

Nov 13, 2018·

Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What’s more effective: A game where you learn through mechanics...

VOTE!

VOTE!

Nov 5, 2018·

November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out www.vote.org for information about same day registration and a...

Episode 36: Puzzles

Episode 36: Puzzles

Oct 30, 2018·

Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the...

Episode 35: Open Worlds

Episode 35: Open Worlds

Oct 16, 2018·

Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We’re back after...

Bonus Episode: Aging Games

Bonus Episode: Aging Games

Aug 27, 2018·

Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge...

Sorry, We’re AFK

Sorry, We’re AFK

Aug 13, 2018·

Sorry! We’re AFK this week but we still have a bunch of Narcosis codes to giveaway. While you’re on the edge of your seat waiting for us to return, go back and check out Epsisode 34: Romance with Victoria Tran. That...

Episode 34: Romance

Episode 34: Romance

Jul 30, 2018·

Special Guest: Victoria Tran is a community developer at KitFox Games and currently working on Boyfriend Dungeon where you get to date your weapons. She helps guide us through the lovestruck world of Romance in video...

Episode 33: Community Feedback

Episode 33: Community Feedback

Jul 16, 2018·

Special Guest: Dany Peña, founder of Gamertag Radio, throws in his two cents about how Community Feedback is considered in the game development process. How do we interpret an influx of opinion and implement it in an...

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