Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack #doom #idsoftware #johnromero TIMESTAMPS 00:00 - Intro 00:36 - How Shawn Ended Up At ID Software/Commander Keen 05:05 - Learning The DOOM Editor 06:40 - Doing The Ports For DOOM 10:55 - Designing Levels For Ultimate DOOM 13:10 - Making E4M8 - Unto The Cruel 16:25 - How Shawn Learned To Design DOOM Levels 18:15 - Working With John Romero 21:30 - Romero & Carmack’s Differences 23:40 - ID Software Didn’t Have A Hierarchy 27:00 - John Carmack Is A Monster 28:30 - The Circumstances Of Crunch Matters/Carmack Is A Workaholic 30:30 - John Carmack Sacrificed A Lot To Be Who He Is 32:30 - Getting Into A Zone/Working On Halo: Combat Evolved 38:30 - Shawn Puts His Programming Hat On While Playing Games 39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics Engine 41:15 - The QA On DOOM Ports 43:20 - The Hardest Thing About Programming 44:30 - Integration Is An Important Part Of Coding 46:30 - The Curve Balls Of Running Escalations Studios 48:35 - The Pros And Cons Of AI 53:10 - Design Differences Between Japan & The West/Layoffs 1:06:40 - Shawn’s Final Thoughts/Working For Nintendo