Mina the Hollower
Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim.
David D’Angelo is a lead programmer at Yacht Club Games. In this episode, David joins Joe Nash to discuss the custom C++ engine built for Mina the Hollower, how the team approached Game Boy Color art constraints and audio in a modern rendering pipeline, the game’s Castlevania-inspired combat philosophy, how the open world manages saving and collision without load screens, and more.
Sponsorship inquiries: [email protected]
The post Mina the Hollower appeared first on Software Engineering Daily.
Potrebbe piacerti anche

Mark Tilbury
Mark Tilbury Fan

Jack Hopkins
Jack Hopkins

Jak Piggott
Jak Piggott

Tech Over Tea
Brodie Robertson

WP-Tonic | WordPress | SaaS | Bootstrap SaaS | Startups
Jonathan Denwood & Kurt von Ahnen

Security Weekly Podcast Network (Audio)
Security Weekly Productions

7 Minute Security
Brian Johnson
The Deep Dive Radio Show and Nick's Nerd News
Nick Espinosa, Chief Security Fanatic

Engadget News + Next
Engadget

The Good Tech Companies
HackerNoon
Discussione della community
Ancora nessun post
Sii il primo ad aprire la conversazione su Mina the Hollower