Lights, Camera, Action! (3D Computer Graphics: Part I)
The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfathomable number of photons. As we developed as creatures on this planet, we gathered the ability to sense the world around us; and given the amount of information represented as photons, it is no surprise that we developed an organ for sensing photons. But because of the amount of photons that are involved, and our relatively limited computational resources, it is necessary to develop shortcuts if we want to simulate an environment in silico. So what is raytracing? How is that different from what happens in games? And what does Ptolemy have to do with 3D graphics? All of this and more on this episode of Breaking Math.
Das könnte dir auch gefallen

Real Ghost Stories Online
Real Ghost Stories Online | Paranormal, Supernatural & Horror Radio

BrainStuff
iHeartPodcasts

La Science, CQFD
France Culture

The 365 Days of Astronomy
365DaysOfAstronomy.org

Breaking Down: Collapse
Kory & Kellan

Hematologic Oncology Update
Dr. Neil Love

Cryptids and Cold Ones
John, Evan, Kyle

Oncology Today with Dr Neil Love
Dr. Neil Love

The Biotech Startups Podcast
Excedr

Inner Cosmos with David Eagleman
iHeartPodcasts
Community-Diskussion