Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames #dredge #gaming SOCIAL MEDIA FACEBOOK - https://www.facebook.com/blacksaltgames/ INSTAGRAM - @blacksaltgames YOUTUBE - @blacksaltgames TWITTER - @blacksaltgames TWITTER JOEL MASON - @bsg_joel TIMESTAMPS 00:00 - Intro 00:37 - How The Concept Of Dredge Came About 03:10 - The Artstyle Of Dredge 04:56 - Most Difficult Things To Implement 07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In Check 08:50 - Comparisons To Resident Evil 4 With The Inventory/Influences 10:45 - How The Panic Eye/Sanity Meter Came About/Time 13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware Limitations 15:32 - How They Came Up With The Biomes/Cut Jungle Level 18:55 - Feature Creep 20:52 - Being Nervous About The Reception After Release 22:19 - Dredge Film Adaptation 25:47 - Evolution Of The Fishing Mechanic 28:31 - The Endings Of Dredge**MINOR SPOILERS** 31:30 - Evolution Of The Story 32:50 - The Leviathan 35:44 - Development Of The Iron Rig DLC 39:05 - Next Stages Of Dredge/Team Size 41:50 - Being Out Of Your Depth/Team Effort 43:30 - Joel Is Tired Of Working On Dredge 44:45 - Expectations On Their Next Game 46:54 - Where To Follow Joel & Dredge Social Media